![]() ![]() Viewport renders won't start when loading a scene that was saved while viewport rendering. ![]() Fixes and Features within RenderMan for Maya Also please see the release notes for RenderMan itself for the set of enhancements and bug fixes that you can find within the renderer in this release. These release notes are meant to be used together with the release notes from RenderMan for Maya 24.0, 24.1, 24.2, and 24.3. RenderMan for Maya 24.4 brings some new functionality to artists, as well as several bug fixes. As for me, I higly enjoyed rendering with this renderer which has participated in the making of animation masterpieces for about thirty years.Release date: ApWelcome to RenderMan for Maya 24.4! Ī shaders library is provided and it enables you to start playing with lighting quickly. This is the only small disappointment about this release. However it has been postponed to 2019 (RenderMan 23?). The XPU technology (allowing simultaneously both CPU and GPU rendering) was intially planned for the version 22. saving of memory usage from 10% up to 30%.The code has been cleaned (lightened by 30%) which meliorates the performances: Perhaps one day we will have a convergence with a volume format toward OpenVDB, OSL materials/Material X and USD scenes / alembics? Every year, small steps are taken in this regard. It allows the studios to have a bigger porting convenience of the scenes between the different applications (MayaHoudiniKatana). RenderMan arrives with a new scene format: Pixar’s Universal Scene Description. In “The Incredibles 2”, this method enabled the rendering of the eyes caustics more quickly. In combination of this Integrator, there is also the Manifold Next Event Estimation technics in order to render the caustics faster. ![]() This new Integrator allows the rendering of caustics and more performing indirect lightings. In RenderMan, Integrators are the way the rays travel the scene. Pixar Unified Integrator: the same integrator than in “The Incredibles 2”! Admittedly this is not a new feature of RenderMan 22 nor an exclusivity of this renderer but I found it very well thought-out. This feature simply consists in a combination of masks and a light source which allows to block the light and hence make its placing easier on the models. This is a pure pleasure during your lookdev sessions. A reframing tool is even available in the viewport to render only one zone. It is particulary responsive either in the camera movement than in objects modifying, shading and lighting. The preview live/interactive rendering becomes a standard in rendering engines. In “The Incredibles 2”, the enhancement of the “curves” (from 2 up to 6 time faster) allowed impressive renderings of hair (in addition of a very realistic hair shader). The Graveyard set with 18,000 lights ©2017 Disney This interaction between the different teams as well as the development make of RenderMan an unique commercial renderer. This difficulty has been skirted thanks to the close collaboration between the producing and the R&D teams. For instance, in “Coco”, there were some scenes with an indecent number of light sources (up to 8 milions including instanciations). The cool thing about RenderMan is that the Pixar/Disney movie of the year always unveils what you will find in further versions of the renderer. By testing the software and browsing the documentation, you get to understand that the upgrade of RenderMan is based on technics that were needed in the various productions of Pixar movies. There are more settings in the rendering parameters or in the materials. To me, this renderer seems less intuitive than other renderers. But why not dreaming and pretend that I am working on the next Disney/Pixar? Indeed, this is possible thanks to the free version of RenderMan, available for download. To design my frames, I usually use other renderers which are less focused on animation/VFX. Using the very same renderer as the creators of Toy Story, Nemo and the Incredibles is like tuning your Twingo with a F1 car engine! RenderMan –Pixar's rendering engine-, has a very special place in the 3D sphere and the heart of 3D lovers. ![]()
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